In Bfa Will You Get Weapons Again
Okay, complete disclosure here — I loved how easy it was to gear upwardly by the end ofBattle for Azeroth. I loved that I could get ilevel 100 gear — which was competitive with Normal raiding gear — for all of my alts, so that I didn't accept to drag them all through Ny'alotha to get them geared up and switch between them whenever I felt like it. So I'm already not well disposed to the trickle of gear we get at threescore in Shadowlands, even keeping in mind that it's still early in the expansion. I say this every bit someone who but got his offset upgrade from the Slap-up Vault, as well.
Information technology's clear that the design choices ofShadowlands were aimed at making it harder to get gear. The loss of bonus rolls, the relative paucity of World Quests with gear rewards, the relatively low level of those rewards even as your Renown increases so that you could be looking at ilevel 150 gear at Renown 15, the abiding experience of running a Heroic or Mythic and seeing goose egg drop (I once ran two Mythics and two Heroics and got cipher) — it's clear that gear in this expansion is going to take a lot longer to acquire.
Heck, even the guaranteed drops similar the Covenant armor sets y'all get as y'all progress that storyline can be upgraded — but the quest doesn't say annihilation about that. Y'all should definitely concord on to that Covenant gear, considering it's probably the about reliable source of armor every bit you progress in the questline.
So the question on the surface of it is simple — is it too hard to get gear inShadowlands? Just there's a lot of complexity lurking under the surface here. Permit's discuss the effects of theShadowlands changes on gearing.
Dungeons and raids are more of import
If the goal is to go players to run dungeons in gild to get gear, that goal has been achieved. I've probably spent more time in dungeons inShadowlands, despite my personal anxiety and my handicap, than I ever did inBoxing for Azeroth. In the previous expansion, with gear accessible through WQs, I didn't have to get to a dungeon and die to ground effect spells I tin can't come across because I am legally blind, leading to someone somewhen asking me sarcastically if I was blind considering I missed that spell, followed by me saying yep, I am. It wasn't and isn't fun, only it is the main manner I get gear at present, so I simply brace myself and hit Ignore Hurting on cooldown hoping it will somehow keep me alive. I'm also a big fan of DBM, since I demand the help of a disembodied voice screaming at me to get out of things.
Dungeons accept remained relevant far longer inShadowlands than they were inBattle for Azeroth, and I feel that'south a very deliberate choice on Blizzard's part. Like it or detest it (I don't like information technology), getting a group of v together and running Mythics has replaced Earth Quests as the best way to progress your gear once you've hit around ilevel 160. LFR requires 170 to run it, then yous won't be able to get in, and WQs don't drop gear that'll help you lot pop that ilevel to 170 until you're already Renown fifteen or higher, and even then I didn't come across whatever gear at or above 170 until I was 171.
How did I get to 171? Heroic and Mythic dungeons. That's where the gear is now.
World Quests are primarily about Anima
In that location are ii reasons to run World Quests now. Either you're completing a Calling for the rep and the 600 gilded vendor trash, or you're grinding up Anima. There are the occasional items out in the world like Sorrowbane, but in general, you're not going to exist rewarded with much in terms of gear upgrades doing this content. Now, Anima is still a necessity and the Callings are worth doing just for the ane to 3k gilt yous'll get from vendor trash, plus they are a good source of Conduits for your Soulbinds — simply if yous're trying to gear up from Globe Quests? I wouldn't waste material my time.
I mean, still do them, just keep that in mind.
At present, there occasionallyare WQs with gear, and sometimes — not very ofttimes, but sometimes — if you're at the Renown cap that gear is good. On my most progressed character, looking at the various quest rewards, two are currently 174, one is 155, and that's a banner day for me to exist honest. I rarely have 2 World Quests withwhatsoever gear, much lessusable gear. But it does happen, and I don't want to sound like I'k maxim that at that place'southward absolutely no gear to be had in this fashion. But when there is gear on a WQ, information technology'south usually ilevel 155, to the point that I'm using a tank trinket on my DPS set because it replaced an ilevel 120 green. The raw strength on it makes it a better option. And that's kind of abrasive that it's this hard to become new trinkets, especially since inBattle for Azeroth I oft found trinkets from WQs and even from the Tortollan Emissary, something I've still to meet from a Calling.
PVP is more accessible to beginning, simply there'southward a steep bend to upgrades
If yous're thinking PVP, it really depends on how y'all become about information technology. If you're doing rated BGs, you'll have to keep the Conquest cap for the week in mind, but with the Groovy Vault as well rewarding Rated BGs or Loonshit play it's a solid path to getting something every week. But if you're doing not-rated BGs and Epic BGs, at that place is a path to gear, and it starts off adequately accessible. PVP blues are available for relatively little Honor — 525 Honor for non-set trinkets, 875 for main hand weapons, 1750 for two-paw weapons, 400 for off-easily and shields, with various armor slots costing between 525 for bracers and cloaks and jewelry like rings and necks, 700 for the set trinkets, shoulders, belts and gloves, and 875 for helms, chests and legs. Considering y'all can earn 300 Honour for a regular BG and 450 Award for an Ballsy BG if you win, and of course less if you lose. Still, this means that it'southward likely the simplest road to getting gear for a slot where you're having problem finding a piece.
You can upgrade your PVP armor pieces with Honour points as well. It will cost you 675 Award to upgrade a starting slice of ilevel 158 Honor gear to ilevel 171, since you lot'll need to spend 300 Honour to get to ilevel 164, and then 375 Award to get to 171. You can do this at Renown 0, but to go past 171 to 177 or higher you'll need Renonwn 7, and to become to ilevel 190 you'll need Renown 22. It will also cost more and more Honor, depending on what slot yous're upgrading — ilevel 184 gear will cost you 2025 Honor total to upgrade from 158 in the lower-cost tiers. To do a 2H-weapon will cost yous 6750 Honor to accept to ilevel 184. The costs vary depending on slot, with 2H weapons being the virtually expensive, just it'southward a fair investment. To get a total set of gear up to ilevel 184 could have anywhere from a day to a few weeks, depending on several factors. But it's a very viable option for filling the holes in your set, such as a shield or offhand, a weapon (weapons can be the virtually difficult drops to get) or a ring or trinket.
If you have the patience and stamina to devote a few days or a week to it, running non-rated Epic Battlegrounds is probably the easiest style to make sure y'all get an particular for those slots you're finding the hardest to fill.
Content lasts longer, considering we have fewer choices
Dearest it or hate information technology, the slower step of gear this expansion ways that Heroic Dungeons, early Mythics, and fifty-fifty LFR last longer as sources of gear. Even if you're running Normal Castle Nathria you'll keep your eyes on those for longer considering that's the but identify for yous to go for supplemental gear if you're not getting lucky on your raid. Considering the pace of content destruction we saw inBattle for Azeroth, maybe it's not entirely a bad matter that we can't simply skip everything and grind out WQs and Emissaries to get gear equivalent to Normal Raiding.
Ironically, if you're actually assault getting the most gear the fastest, and getting information technology correct up to the aforementioned level as Mythic dungeons minus a keystone, PVP is probably your all-time route. Some of the gear won't exist ideal — the trinkets have a lot of anti-CC on them, which isn't always useful (simply could exist situationally good) but in general it's basically only likeThe Called-for Crusade,when running BGs could at least keep you competitive.
Again, I say this as someone wholoved gearing inBFA and who barely tolerates it this fourth dimension around. I'1000 not loving crawling multiple dungeons in a day. But I hated Timewalking dungeons and avoided them like a plague in the last expansion, and I've completed 2 today. Whether you love or hate the lack of gear attainable through WQs this time around, you can't deny that information technology'due south doing exactly what Blizzard wanted it to practise — it'southward pushing people who want gear to run group content to get it. Y'all can't solo your way to gear on par with people running grouping content anymore — or at least, not group raid content/ initial Mythic dungeon groups.
That said, we could nonetheless use more options to get to 170. If you're going to make Raid Finder the best way to fix and get Great Vault drops, and so let us get there easier.
Source: https://blizzardwatch.com/2020/12/31/hard-get-gear-shadowlands/
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